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In june of 2017 we released Passpartout: The Starving Artist. In the game you play as a french arist trying to navigate the confusing art scene and become the. Jul 11, 2017 - 'Passpartout: The Starving Artist' is a beautiful view of art under late capitalism.
is a painting sim in which you must splatter some canvases in the most talented way you can and hope that the discerning public will take notice of your genius. But you can only do this with the most rudimentary artist’s tools. Imagine if making bad pictures in MS Paint was a profession and you got paid hundreds of dollars for each poorly sketched sailboat you drew. That’s this game. I tried to become famous in my own lifetime by painting a variety of wholesome scenes, including a series in which a recurring motif known as the Stretch Man dispenses various vital fluids on the people of the earth.
Here’s how I got on.You start out as a loser in a garage, with a few spaces to hang paintings and some folks milling around inspecting your stuff. These people must buy your masterpieces, otherwise your money slowly dwindles away on bills (baguettes, wine and rent). Later you can unlock new painting tools, but for now it’s just you, a bunch of colours and an adjustable brush size. I got started straight away and painted this monster.
He sold quickly for very little. It’s what I deserved. My craft would eventually evolve beyond such garishness. But I can see, even here, the direction such work would take me. There’s no shame in remembering your first painting. This next painting, “Lesser Toothed Pig Beast”, took me a little longer. I was happy with it, but that happiness did not extend to the general public in the slightest.
“Lesser Toothed Pig Beast” would remain where it stood for the rest of my time in the garage. A punk called Maggie summed up her feelings about the porky painting thusly: Philistine. But I did sell enough of my other paintings to unlock a new method of colour-spattering – a spray tool! I make immediate use of this to create a stormy ocean scene, which I place on sale and dub “Poverty Beckons”. It sells for 243 euro. That’s about three weeks worth of bills! The spray tool is my new best friend.
I pump out loads of spray-heavy stuff. Ocean vistas, sunrises, hillsides at night, meadows with flowers in them that look like fried eggs but are definitely daisies.
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This one is a desert scene. It is called “If Camels Had Two Legs And Nice Shoes”. It went for a modest 170 euro. In a fit of listlessness after overusing the spray tool, I fart out a few rapid brushstrokes. An image comes to me, as through a rift in the dimensions, of a large yellow face, stretched beyond all repair, too ugly to elicit sympathy or joy, yet entrancing in its own repellent, horrific way.
Stretch Man (who would later become Stretch Face) was born. As you can see, he suffered a nose bleed in his debut. Several more Stretch paintings followed. Here’s “Stretch Man’s Gums Begin To Rot”.
Here’s Stretch Man beneath a catchy slogan. It is called “Merch For Plebs” I sold that piece of poop for 373 euros to some damn fool with a stripey t-shirt. But it was time to do the Stretch Man in a new style, with fresh eyes. A critic was coming to the stall, and since you can only progress by pleasing these quiet art reviewers, I needed to put all the effort into this one. Behold, “Stretch Face Nosebleeds On The World”. Just as I finished this masterwork, the critic arrived.
He plodded over to the stands and What? That’s not the painting you should look at! That’s – Great. Now I am famous for a painting I parped out in a couple of minutes, featuring a giant spider trying to fit into a rowboat during a rainstorm, and not for the great Stretch logos who comes to sustain the world with blood from his nasal cavity. I have to progress to the next act now, and I won’t be bringing any of my current works.
Not even “Lesser Toothed Pig Beast”, of which my fondness had grown, despite it being the most despicably unpopular piece of work I’ve ever done. In the next level – a trendy outside gallery made of bricks – I am rewarded with a pen tool, which I completely ignore. I am also told to “embrace passion”. I don’t know what that means, the game doesn’t really communicate what types of paintings people will like in a straightforward way.
Although, it’s clear this is deliberate, a means of replicating the kind of frustration an artist must feel when they paint something they think people will like only to be given vague reasons why it’s not their cup of chocolat chaud. “To romance someone, you need to put in some effort,” says one visitor while peering at a hilltop scene. “This is just crap,” says another. I decide to ignore the audience. I will paint more of what I want. More Stretch Face! Here’s “Stretch Face Dips His Bread In The Sea”.
And this is my truest, proudest work: “Stretch Face Blesses The Earth With Vom”. But these do not sell. Meanwhile, all my other pieces are rubbished by the customers who come in. One of them examines my works and keeps going on about painting “with passion” and “putting your heart” into it and asking “where is the love?” That’s fine.
I can take a hint. Here’s something especially for you, Andy. But Andy was not satisfied by “Stretch Face Voms On A Human Heart”. After painting some more astounding failures, I gave up on all my customers.
All but one – a punk named Cynth. She bought both “Stretch Face Voms On A Human Heart” and “Stretch Face Dips His Bread In The Sea”, as well as a separate canvas, on which I simply spattered green and purple paint and wrote the words “Could You Not?” It seems I’ve been pigeon-holed into a scene that I don’t belong. I want to break out and live with the punks, not these bespectacled Passion Dweebs. I start to make my art specifically for Cynth.
Purples, harsh reds, rapid brushtrokes – paintings with barely any thought or reason. I make this one for her called “Buy This Cynthia, You Garbage”. And then would you look who bought it. With that, I hung up my easel and brushes. I’m done with pandering to fickle peasants.
And yeah, my hand was getting sore anyway. Passpartout does a decent job of replicating the frustrations and concerns of being a painter, but that does mean it’s purposefully difficult to tell what people want. I like that it gives you an excuse to indulge in some childish MS Paint creativity, but I’m finished with the art scene.
These scum don’t deserve to gaze upon the Stretch Face. Passpartout: The Starving Artist is on.
Even you can become a great artist! Wrestle subjectivity as you attempt to sell your art to rude customers in order to progress in this confusing art scene. The only thing threatening you is your expensive wine and baguette addiction!
Will your art end up in the Louvre or on your parents’ fridge? Passpartout The Starving Artist puts you into the shoes of a French artist trying to navigate the beautifully confusing art scene.
Paint and sell your own art to survive your expensive wine and baguette addiction. Passpartout The Starving Artist Features. Paint your own masterpieces! Even you can become the next Van Gogh!.
Battle with subjectivity and try to charm a variety of self-proclaimed art connoisseurs without losing your “artistic integrity”!. Survive your wine and baguette bills. Will your addiction to baguettes be your downfall?. Unlock fancier galleries and customers!. Experience the French art world through a living puppet theater!.
Includes an amazing soundtrack by our favourite groovin’ dinosaurs Synkronosaurus Passpartout The Starving Artist Review Passpartout: The Starving Artist gives the indie gaming world an absolutely brilliant mechanic that is just brimming with potential, and then yanks the carpet out from underneath all of your lofty ideas of where the game could and should go. This seriously could have been Indie GOTY material, but falls short in too many areas that would have been so simple to implement compared to the heavy lifting that has already been done to get the game this far. Essentially, this title gives you a simplified version of MS Paint coupled with a shockingly smart AI audience that judges your artwork through offering to buy it at various prices. BUT it actually manages to have this deep level it reaches wherein you find yourself actually managing to get better with these simple tools and creating better artwork on your own accord. It definitely has a zen-like quality that works oh-so well.
The music is superb. After a bit of creating and naming paintings, you earn an additional painting tool. Oh my gawd, this is gonna level up to Photoshop-esque quality, and OMG I’m gonna have a gallery and manage my money and rent locations! The potential!
That was the thought process as I played, but unfortunately it fizzles quick and the deeper stuff I hoped for falls short leaving the core experience kind of paper-thin. But I still recommend the game. The feels I get when learning new techniques with these simple tools is well worth the asking price. I just want so much more. And the idea merits more than what you get. Passpartout could have really taken the indie scene by storm, but instead puttered out for lack of depth and use of its potential. I still have a lot of love for it, though.
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